Recent blog posts in ArchDaily ("Should Architects Design Prisons?”) and Smart Planet ("When architects design death chambers”) wade into the controversy, fueled by recent release of the video game Prison Architect, about the role of architects in prison design. Interested readers should see "The Great Debate” by Deanna VanBuren (LF 2013) on the design bridger blog. VanBuren is the only person we know working both on video games and alternatives to incarceration, and her thoughtful comments move the conversation in interesting directions.
Learn more about VanBuren’s work in FOURM Design Studio.
Rendering of VanBuren's design for Restorative Justice Pods courtesy of FOURM Design Studio.